![blender donut meme blender donut meme](https://cdna.artstation.com/p/assets/video_clips/images/053/609/012/large/ryujinscales-thumb.jpg)
One of the first things Andrew explains in the series is about what aspects of Blender you’ll use the most. Tabs and panels appear much more cohesive, and it’s easier for a beginner to get their bearings. Now the UI has a more natural structure and feel, and looks right on par with other 3D programs-like Cinema 4D and 3DS Max. However, in 2018, Blender totally revamped the UI with version 2.80. In the past, Blender’s UI always looked overwhelming for new users like myself. Your first impression will likely come from Blender’s user interface. When you render a scene in Blender, the render is performed from the perspective of the camera.Trailer for the Blender Guru’s Donut tutorial series. You can duplicate an object by selecting it and hitting “Shift + D”. The “Collection” is an organized view of all the items in the scene (objects, cameras, lights, etc…): material properties such as color, surface type, object dimensions, etc…): The right-hand side of the viewport will show properties of objects (i.e. Under settings, you can use a more standard key map by going to: Edit -> Preferences - Key map and choosing Industry-standard Key map. Alt + middle mouse button while orbiting will snap the view to each axis as you orbitĭealing With Blender If You Are Used To Other 3D Software.Using tilde “~” while an object is selected, to open the view menu.From View -> Viewport on the top menu bar in blender.If you look closely at the second picture, you’ll notice the grid lines are heading towards a vanishing point somewhere farther back in the scene (i.e. Versus with orthographic mode turned off:
![blender donut meme blender donut meme](https://i.ytimg.com/vi/_0mFLJG_Cyo/maxresdefault.jpg)
Here’s the view with orthographic mode turned on: You can toggle this on and off using “5” on your number pad (or just the “5” key along the top of your keyboard, if you’ve turned on number pad emulation). This is good when editing and aligning things, but may not be so great when you are trying to get a sense for how your scene looks overall. On a laptop or keyboard without a number pad, you will have to enable Number Pad Emulation first from Edit –> Preferences –> Input:īy default, aligning to an axis turns on orthographic mode (meaning objects are shown with no sense of perspective). Or better, just learn the keyboard shortcuts The first is to use the orbiter tool (click on one of the three letters, “X”, “Y” or “Z”) on the orbiter tool: There are several ways to align the viewport to a particular axis. From that menu, select “View Selected” or hit “3” on your keyboard: If you are on a laptop and don’t have a full size keyboard with a number pad, then use the tilde “~” key while the object is selected, which will open up a view menu on top of the object. You can also switch to viewing a particular object by first selecting the object, then hitting the “.” (period) key on the number pad.
![blender donut meme blender donut meme](https://i.ytimg.com/vi/wFENhrZtCBo/maxresdefault.jpg)
On an ordinary trackpad, simulate middle mouse button with “Alt” to zoom.On a multitouch trackpad, use two finger “pinch and zoom” to zoom in and out.For a “smoother” zoom, use “Control” + middle mouse button.With a mouse, use the scroll wheel to zoom in and out.On an ordinary trackpad, “Shift + Alt” (Emulate 3 button mouse) + one finger on the trackpad to move.On a multitouch trackpad, “Shift” + two fingers on the trackpad to move.Hold down “Shift” + middle mouse button on your mouse.Use the orbit tool in the upper left-hand corner of the 3D viewport:.On a multitouch trackpad (like the one on a MacBook), use two fingers to orbit.With a 2-button mouse or standard laptop trackpad, turn on “Emulate 3-button Mouse” from the settings, then hold down “Alt” while moving the mouse or touching the trackpad:Ī note for Mac users: You might want to use the “Command” key (“OS Key”) instead of “Alt”.When using a 3-button mouse, orbit by clicking and holding the middle mouse button while moving the mouse.There are four ways to orbit (move around a point in the 3D viewport):
![blender donut meme blender donut meme](https://i.imgflip.com/499z4j.jpg)
“X”, “Y”, or “Z” to choose an axis to scale along.Global by default (scales equally in all directions).“X”, “Y”, or “Z” to choose axis of rotation.Left click or enter to commit to the move.“X”, “Y”, and “Z” to snap to an axis and move along it.This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! Just some notes I made while following along with this now-famous blender donut tutorial.